My name is Laura Escobar, also known as Laurie. I'm a salvadoran illustrator passionate about stories, inspired by sci-fi and fueled with music.
I started as a graphic designer a couple of years ago, and ever since my love for illustrations grew up to the point that it became my main career path. Most of my learning has been self taught; the spark of curiosity always present and pushing me to study about specific topics like color, light, composition, realism, render styles and many more, but also taking independent workshops in anatomy, matte painting and concept art.
I've been working as international freelancer for several years, experience that helped me to reinforce my "Quality over quantity" personal motto. This type of vision matched with proactiveness and the constant desire to learn is what makes me certain that high goals is not madness, it all starts by showing genuine commitment even on the smallest tasks.
I've been leading the design of a wide variety of product developments, identitying the best user flow for each case, implementing user experience best practices and solving the user's pain points by focusing on human centered design principles.
I had the opportunity of incorporating Figma as the centralized design and prototyping tool, improving the time investment, developer handoff, stakeholder feedback and overall team communication, which helped ultimately to integrate efficiently the design stage into the software development process.
Remote work for a worldwide indie studio.
Props and enviroment illustrator for in-game puzzles and matte painting for the opening sequence of the game "Sherlock: The Game is On"